Final Debug build -j10 and installation succeeded.
51 tests/clientless/test_*.py scripts passed.
Live native training: 60 seconds, valid real dummy, normal MMAP approach and regular end.
Real combat: spawn300425 entry42336 level58; native hostile/LOS/phase/strength/path checks; creature killed with native respawn record.
Death fixture1: explicit native testdeath, normal release at1793138872; no acceptable MMAP route; no accelerated clock; cemetery resurrection after1793139172 without sickness.
Death fixture2: explicit native testdeath at nearby native ground point; ghost path37.40 yards; native reclaim; saved aliveHP4340, no corpse or sickness.
Administrative offline positioning used for isolated tests, not evidence of long-distance travel.
Native restarts during a ghost run and multi-attacker focus were exercised by production adapter tests, not live multi-actor gameplay.
