diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a69a6b6c57..6f016634a4 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5683,10 +5683,6 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) return false; } - // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack) - if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE)) - RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE); - if (m_attacking) { if (m_attacking == victim)