From 00cb600af075d05c5e572608c0a419be7aabefb7 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 19 Jul 2019 17:33:14 +0200 Subject: [PATCH] Core/Units: SPELL_AURA_MOD_UNATTACKABLE will no longer get removed when the target of the aura starts attacking a target --- src/server/game/Entities/Unit/Unit.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a69a6b6c57..6f016634a4 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5683,10 +5683,6 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) return false; } - // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack) - if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE)) - RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE); - if (m_attacking) { if (m_attacking == victim)