Core/Misc: reduced amount of string memory allocations (Step I)
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@@ -45,7 +45,7 @@ bool ReputationMgr::IsAtWar(uint32 faction_id) const
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if (!factionEntry)
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{
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sLog->outError(LOG_FILTER_GENERAL, "ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", _player->GetName(), faction_id);
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sLog->outError(LOG_FILTER_GENERAL, "ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", _player->GetName().c_str(), faction_id);
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return 0;
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}
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@@ -68,7 +68,7 @@ int32 ReputationMgr::GetReputation(uint32 faction_id) const
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if (!factionEntry)
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{
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sLog->outError(LOG_FILTER_GENERAL, "ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", _player->GetName(), faction_id);
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sLog->outError(LOG_FILTER_GENERAL, "ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", _player->GetName().c_str(), faction_id);
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return 0;
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}
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