Core/Misc: reduced amount of string memory allocations (Step I)

This commit is contained in:
Spp committed 2012-10-24 15:34:48 +02:00
1 parent ca85c3b475
commit 013fb1f4d9
91 files changed
+881 -890

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@@ -72,7 +72,7 @@ class example_gossip_codebox : public CreatureScript
return true;
}
bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, char const* code)
{
player->PlayerTalkClass->ClearMenus();
if (sender == GOSSIP_SENDER_MAIN)
@@ -80,7 +80,7 @@ class example_gossip_codebox : public CreatureScript
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
if (std::strcmp(code, player->GetName()) != 0)
if (player->GetName() != code)
{
DoScriptText(SAY_WRONG, creature);
creature->CastSpell(player, SPELL_POLYMORPH, true);