Core/Misc: reduced amount of string memory allocations (Step I)
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@@ -72,7 +72,7 @@ class example_gossip_codebox : public CreatureScript
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return true;
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}
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bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code)
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bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, char const* code)
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{
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player->PlayerTalkClass->ClearMenus();
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if (sender == GOSSIP_SENDER_MAIN)
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@@ -80,7 +80,7 @@ class example_gossip_codebox : public CreatureScript
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switch (action)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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if (std::strcmp(code, player->GetName()) != 0)
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if (player->GetName() != code)
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{
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DoScriptText(SAY_WRONG, creature);
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creature->CastSpell(player, SPELL_POLYMORPH, true);
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