Core/Movement: Corrected movement info structure written in WriteMovementInfo
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@@ -528,7 +528,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
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MovementInfo movementInfo;
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ReadMovementInfo(recv_data, &movementInfo);
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if (movementInfo.Violated)
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{
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recv_data.rfinish();
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@@ -592,5 +592,3 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
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_player->SummonIfPossible(agree);
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}
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#undef IF_VIOLATED_RETURN
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