Scripts/Ulduar: Kologarn (90% complete)
- Kologarn is unable to parry (correct spellID used) - Fix Arm respawning - Correct Arm despawn animation - Only cast Arm Sweep if left arm is alive - Remove minimum required range for Focused Eyebeams - Fix possible crash in Rubble despawn - Correct gameobject handling - Fix bridge visual - Correct instance load operations for this encounter
This commit is contained in:
1 parent
154b114615
commit
02d8d7c2a6
6 files changed
+146
-72
No files matched your search
@@ -2067,6 +2067,9 @@ INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
|
||||
( 63985, 'spell_ulduar_stone_grip'),
|
||||
( 64224, 'spell_ulduar_stone_grip_absorb'),
|
||||
( 64225, 'spell_ulduar_stone_grip_absorb'),
|
||||
( 62166, 'spell_ulduar_stone_grip_cast_target'),
|
||||
( 63981, 'spell_ulduar_stone_grip_cast_target'),
|
||||
( 64702, 'spell_ulduar_squeezed_lifeless'),
|
||||
-- quest
|
||||
( 8913, 'spell_q55_sacred_cleansing'),
|
||||
( 17271, 'spell_q5206_test_fetid_skull'),
|
||||
|
||||
Reference in new issue
Block a user