Core/Gameobject: remove immune flags from trigger used to cast GO spells
Spells were failing flags check in Unit::_IsValidAttackTarget Closes #18206
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@@ -1886,6 +1886,9 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge
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if (!trigger)
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return;
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// remove immunity flags, to allow spell to target anything
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trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
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if (Unit* owner = GetOwner())
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{
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trigger->setFaction(owner->getFaction());
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