diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 95e344ba36..f53037fca8 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2911,7 +2911,7 @@ void WorldObject::RebuildTerrainSwaps() { // only add terrain swaps for current map MapEntry const* mapEntry = sMapStore.LookupEntry(swap.Id); - if (!mapEntry || mapEntry->ParentMapID != int32(GetMapId())) + if (!mapEntry || mapEntry->rootPhaseMap != int32(GetMapId())) continue; if (sConditionMgr->IsObjectMeetToConditions(this, swap.Conditions))