From 03f20765b896647bb8f82da85b70db6886a25072 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 4 Apr 2020 20:27:28 +0200 Subject: [PATCH] Core/Players: fixed a typo in initial world state preparation --- src/server/game/Entities/Player/Player.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f0b91dcfa6..0d0038c62f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9516,10 +9516,8 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) // Wintergrasp case 4197: if (bf && bf->GetTypeId() == BATTLEFIELD_WG) - { bf->FillInitialWorldStates(data); - break; - } + break; // Halls of Refection case 4820: if (instance && mapid == 668) @@ -9530,7 +9528,6 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(4882) << uint32(0); // 10 WORLD_STATE_HOR_WAVE_COUNT } break; - [[fallthrough]]; default: data << uint32(0x914) << uint32(0x0); // 7 data << uint32(0x913) << uint32(0x0); // 8