Core/LFG: Move 2 logs in trace
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@@ -832,7 +832,7 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap)
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if (data->phaseid)
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SetInPhase(data->phaseid, false, true);
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if (data->phaseGroup)
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{
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// Set the gameobject in all the phases of the phasegroup
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