Core/LFG: Move 2 logs in trace
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@@ -9556,7 +9556,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
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if (spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
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return false;
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// If m_immuneToEffect type contain this effect type, IMMUNE effect.
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uint32 effect = spellInfo->Effects[index].Effect;
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SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
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@@ -14645,7 +14645,7 @@ void Unit::SetInPhase(uint32 id, bool update, bool apply)
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if (!IsInWorld())
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return;
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RemoveNotOwnSingleTargetAuras(0, true);
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if (GetTypeId() == TYPEID_UNIT || (!ToPlayer()->IsGameMaster() && !ToPlayer()->GetSession()->PlayerLogout()))
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