Core/Misc: Fix some static analysis issues

Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
This commit is contained in:
jackpoz committed 2013-12-01 16:19:30 +01:00
1 parent 3db9d5ed72
commit 04cc51a6cf
16 files changed
+41 -18

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@@ -64,6 +64,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
lootingGroupLowGUID = 0;
ResetLootMode(); // restore default loot mode
m_stationaryPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
}
GameObject::~GameObject()