Core/Quests: Implemented quest popups

This commit is contained in:
Ovalord committed 2017-11-28 08:30:58 +01:00
1 parent 3dcba98482
commit 05250fe4ad
6 files changed
+26 -24

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@@ -332,17 +332,16 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{ {
if (me && e.action.questOffer.directAdd == 0) if (me && e.action.questOffer.directAdd == 0)
{ {
if (pTarget->CanTakeQuest(q, true)) if (pTarget->CanTakeQuest(q, true) && q->IsAutoAccept())
if (WorldSession* session = pTarget->GetSession()) {
{ pTarget->AddQuestAndCheckCompletion(q, nullptr);
PlayerMenu menu(session); pTarget->PlayerTalkClass->SendQuestGiverQuestDetails(q, pTarget->GetGUID(), true, true);
menu.SendQuestGiverQuestDetails(q, me->GetGUID(), true); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - discovering quest %u", pTarget->GetGUID().GetCounter(), e.action.questOffer.questID);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - offering quest %u", pTarget->GetGUID().GetCounter(), e.action.questOffer.questID); }
}
} }
else else
{ {
(*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, nullptr); pTarget->AddQuestAndCheckCompletion(q, nullptr);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - quest %u added", TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - quest %u added",
pTarget->GetGUID().GetCounter(), e.action.questOffer.questID); pTarget->GetGUID().GetCounter(), e.action.questOffer.questID);
} }
@@ -396,7 +396,7 @@ void PlayerMenu::SendQuestGiverStatus(uint32 questStatus, ObjectGuid npcGUID) co
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC=%s, status=%u", npcGUID.ToString().c_str(), questStatus); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC=%s, status=%u", npcGUID.ToString().c_str(), questStatus);
} }
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched, bool displayPopup) const
{ {
std::string questTitle = quest->GetTitle(); std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails(); std::string questDetails = quest->GetDetails();
@@ -439,11 +439,11 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
data << questTurnTargetName; // 4.x data << questTurnTargetName; // 4.x
data << uint32(quest->GetQuestGiverPortrait()); // 4.x data << uint32(quest->GetQuestGiverPortrait()); // 4.x
data << uint32(quest->GetQuestTurnInPortrait()); // 4.x data << uint32(quest->GetQuestTurnInPortrait()); // 4.x
data << uint8(activateAccept ? 1 : 0); // auto finish data << uint8(autoLaunched); // auto finish
data << uint32(quest->GetFlags() & (sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? ~QUEST_FLAGS_AUTO_ACCEPT : ~0)); // 3.3.3 questFlags data << uint32(quest->GetFlags() & (sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? ~QUEST_FLAGS_AUTO_ACCEPT : ~0)); // 3.3.3 questFlags
data << uint32(quest->GetSuggestedPlayers()); data << uint32(quest->GetSuggestedPlayers());
data << uint8(0); // IsFinished? value is sent back to server in quest accept packet data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
data << uint8(quest->IsStartAtAreaTrigger() ? 1 : 0); // 4.x Starts at AreaTrigger? data << uint8(displayPopup); // 4.x Starts at AreaTrigger?
data << uint32(quest->GetRequiredSpell()); // 4.x data << uint32(quest->GetRequiredSpell()); // 4.x
quest->BuildExtraQuestInfo(data, _session->GetPlayer()); quest->BuildExtraQuestInfo(data, _session->GetPlayer());
@@ -630,7 +630,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId()); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
} }
void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched) const
{ {
std::string questTitle = quest->GetTitle(); std::string questTitle = quest->GetTitle();
std::string questOfferRewardText = quest->GetOfferRewardText(); std::string questOfferRewardText = quest->GetOfferRewardText();
@@ -669,7 +669,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
data << uint32(quest->GetQuestGiverPortrait()); data << uint32(quest->GetQuestGiverPortrait());
data << uint32(quest->GetQuestTurnInPortrait()); data << uint32(quest->GetQuestTurnInPortrait());
data << uint8(enableNext ? 1 : 0); // Auto Finish data << uint8(autoLaunched); // Auto Finish
data << uint32(quest->GetFlags()); // 3.3.3 questFlags data << uint32(quest->GetFlags()); // 3.3.3 questFlags
data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum
@@ -694,7 +694,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId()); TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
} }
void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool autoLaunched) const
{ {
// We can always call to RequestItems, but this packet only goes out if there are actually // We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward // items. Otherwise, we'll skip straight to the OfferReward
@@ -735,7 +735,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU
data << quest->GetIncompleteEmote(); data << quest->GetIncompleteEmote();
// Close Window after cancel // Close Window after cancel
data << uint32(closeOnCancel); data << uint32(autoLaunched);
data << uint32(quest->GetFlags()); // 3.3.3 questFlags data << uint32(quest->GetFlags()); // 3.3.3 questFlags
data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum
@@ -282,10 +282,10 @@ class TC_GAME_API PlayerMenu
void SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, ObjectGuid npcGUID); void SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, ObjectGuid npcGUID);
void SendQuestQueryResponse(Quest const* quest) const; void SendQuestQueryResponse(Quest const* quest) const;
void SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const; void SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched, bool displayPopup) const;
void SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const; void SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched) const;
void SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const; void SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool autoLaunched) const;
static void AddQuestLevelToTitle(std::string &title, int32 level); static void AddQuestLevelToTitle(std::string &title, int32 level);
+1 -1
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@@ -14579,7 +14579,7 @@ void Player::SendPreparedQuest(ObjectGuid guid)
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanCompleteRepeatableQuest(quest), true); PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanCompleteRepeatableQuest(quest), true);
else else
PlayerTalkClass->SendQuestGiverQuestDetails(quest, guid, true); PlayerTalkClass->SendQuestGiverQuestDetails(quest, guid, true, false);
} }
} }
} }
+4 -4
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@@ -243,7 +243,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
if (quest->IsAutoComplete()) if (quest->IsAutoComplete())
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true); _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
else else
_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true); _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true, false);
} }
} }
@@ -321,7 +321,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true)) if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object); _player->AddQuestAndCheckCompletion(nextQuest, object);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true, false);
} }
} }
@@ -344,7 +344,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true)) if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object); _player->AddQuestAndCheckCompletion(nextQuest, object);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true); _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true, false);
} }
} }
@@ -637,7 +637,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
else else
{ {
receiver->SetQuestSharingInfo(sender->GetGUID(), questId); receiver->SetQuestSharingInfo(sender->GetGUID(), questId);
receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, receiver->GetGUID(), true); receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, receiver->GetGUID(), true, false);
} }
} }
} }
+4 -1
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@@ -5179,9 +5179,12 @@ void Spell::EffectQuestStart(SpellEffIndex effIndex)
return; return;
if (quest->IsAutoAccept() && player->CanAddQuest(quest, false)) if (quest->IsAutoAccept() && player->CanAddQuest(quest, false))
{
player->AddQuestAndCheckCompletion(quest, player); player->AddQuestAndCheckCompletion(quest, player);
player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true, true);
}
player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true); player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true, false);
} }
} }