*Cleanup, better cast for Bear/Dire Bear part of Furor.
--HG-- branch : trunk
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@@ -929,7 +929,7 @@ void Unit::CastStop(uint32 except_spellid)
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void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
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{
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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{
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@@ -937,10 +937,10 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
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return;
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}
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CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
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CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
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void Unit::CastSpell(Unit* Victim, SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
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{
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if (!spellInfo)
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{
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@@ -14790,9 +14790,7 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
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}
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if (!player)
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{
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GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
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}
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else
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{
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float vcos, vsin;
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