From 40c0d9940e3dea523d7d9559051896d3d9f48a3c Mon Sep 17 00:00:00 2001 From: Ovalord <1Don7H4v3@m41L.com> Date: Thu, 30 Nov 2017 20:01:25 +0100 Subject: [PATCH] Core/Players: update skill for level is not needed anymore --- src/server/game/Entities/Player/Player.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index cca7f89496..c15fc47cb7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2844,8 +2844,6 @@ void Player::GiveLevel(uint8 level) SetLevel(level); - UpdateSkillsForLevel(); - // save base values (bonuses already included in stored stats for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetCreateStat(Stats(i), info.stats[i]); @@ -5886,7 +5884,7 @@ void Player::UpdateSkillsForLevel() uint16 field = itr->second.pos / 2; uint8 offset = itr->second.pos & 1; // itr->second.pos % 2 - //uint16 val = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset); + uint16 val = GetUInt16Value(PLAYER_SKILL_RANK_0 + field, offset); uint16 max = GetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset); /// update only level dependent max skill values