Core/Movement: Do not attempt to pathfind for stop/turn movement

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Shauren committed 2013-02-24 14:48:03 +01:00
1 parent 16f9a9d1b4
commit 06257d1034
2 files changed
+3 -3

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@@ -14234,7 +14234,7 @@ void Unit::StopMoving()
return;
Movement::MoveSplineInit init(this);
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false);
init.SetFacing(GetOrientation());
init.Launch();
}
@@ -17112,7 +17112,7 @@ void Unit::SetInFront(Unit const* target)
void Unit::SetFacingTo(float ori)
{
Movement::MoveSplineInit init(this);
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false);
init.SetFacing(ori);
init.Launch();
}