Core/Movement: Do not attempt to pathfind for stop/turn movement
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@@ -14234,7 +14234,7 @@ void Unit::StopMoving()
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return;
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Movement::MoveSplineInit init(this);
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init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
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init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false);
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init.SetFacing(GetOrientation());
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init.Launch();
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}
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@@ -17112,7 +17112,7 @@ void Unit::SetInFront(Unit const* target)
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void Unit::SetFacingTo(float ori)
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{
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Movement::MoveSplineInit init(this);
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init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
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init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false);
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init.SetFacing(ori);
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init.Launch();
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}
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