From 068a83ff12d8a1077b98c0d2363575aa745554cd Mon Sep 17 00:00:00 2001 From: Ovahlord <18347559+ovahlord@users.noreply.github.com> Date: Thu, 11 Jun 2026 15:05:49 +0200 Subject: [PATCH] Core/Players: fixed items with stamina applying their bonus twice --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 04ce55d579..8856e86998 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -12793,9 +12793,9 @@ void Player::ApplyReforgeEnchantment(Item* item, bool apply) break; case ITEM_MOD_STAMINA: if (apply) - GetStats().AddBaseStatModifier(StatType::Spirit, addValue); + GetStats().AddBaseStatModifier(StatType::Stamina, addValue); else - GetStats().RemoveBaseStatModifier(StatType::Spirit, addValue); + GetStats().RemoveBaseStatModifier(StatType::Stamina, addValue); break; case ITEM_MOD_DEFENSE_SKILL_RATING: ApplyRatingMod(CR_DEFENSE_SKILL, int32(addValue), apply);