From 06934d96b655104bc3d72823a2d1acfa62e1e44e Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 31 Dec 2018 20:58:10 +0100 Subject: [PATCH] Core/Objects: use the new transport path progress timer for sending out transports --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 160da8d825..9fe3040d7c 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -648,7 +648,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint16 flags) const if (GameObject const* go = ToGameObject()) { if (go->IsDynTransport()) - *data << uint32(go->ToTransport()->GetPathProgress()); + *data << uint32(go->ToTransport()->GetCurrentTransportTime()); else *data << uint32(getMSTime()); }