Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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@@ -17375,6 +17375,31 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
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else if (turn)
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UpdateOrientation(orientation);
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if (Creature* creature = ToCreature())
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{
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// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
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float ground = z;
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GetMap()->GetWaterOrGroundLevel(x, y, z, &ground);
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bool isInAir = G3D::fuzzyGt(z, ground);
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CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
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if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir)
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SetCanFly(true);
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else if (cinfo->InhabitType & INHABIT_AIR && isInAir)
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SetDisableGravity(true);
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else
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{
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SetCanFly(false);
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SetDisableGravity(false);
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}
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if (cinfo->InhabitType & INHABIT_WATER && GetMap()->IsInWater(x, y, z))
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AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
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else
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RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
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}
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// code block for underwater state update
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UpdateUnderwaterState(GetMap(), x, y, z);
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