Added some missing SetFallInformation calls
Fixed HP drop bug on zeppelins Fixed possible packet relocation problems on huge transports
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@@ -89,6 +89,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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if (GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_HOVER))
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z += GetPlayer()->GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
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GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
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GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ());
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GetPlayer()->ResetMap();
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GetPlayer()->SetMap(newMap);
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@@ -248,6 +249,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
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WorldLocation const& dest = plMover->GetTeleportDest();
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plMover->UpdatePosition(dest, true);
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plMover->SetFallInformation(0, GetPlayer()->GetPositionZ());
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uint32 newzone, newarea;
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plMover->GetZoneAndAreaId(newzone, newarea);
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@@ -316,9 +318,16 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
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/* handle special cases */
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if (movementInfo.transport.guid)
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{
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// We were teleported, skip packets that were broadcast before teleport
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if (movementInfo.pos.GetExactDist2d(mover) > SIZE_OF_GRIDS)
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{
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recvData.rfinish(); // prevent warnings spam
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return;
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}
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// transports size limited
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// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
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if (movementInfo.transport.pos.GetPositionX() > 50 || movementInfo.transport.pos.GetPositionY() > 50 || movementInfo.transport.pos.GetPositionZ() > 50)
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if (fabs(movementInfo.transport.pos.GetPositionX()) > 75.0f || fabs(movementInfo.transport.pos.GetPositionY()) > 75.0f || fabs(movementInfo.transport.pos.GetPositionZ()) > 75.0f)
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{
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recvPacket.rfinish(); // prevent warnings spam
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return;
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