Core/Movement: first batch of followup commits
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@@ -93,6 +93,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
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// Stop the npc if moving
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creature->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
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creature->SetHomePosition(creature->GetPosition());
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_player->PlayerTalkClass->ClearMenus();
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if (creature->AI()->GossipHello(_player))
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