Core/Movement: first batch of followup commits
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@@ -578,11 +578,10 @@ struct npc_raz_the_crazed : public EscortAI
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SetCombatMovement(false);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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void EnterEvadeMode(EvadeReason why) override
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{
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me->DeleteThreatList();
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me->CombatStop(true);
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ReturnToLastPoint();
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EscortAI::EnterEvadeMode(why);
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DoCastSelf(SPELL_AGGRO_NEARBY_TARGETS, true);
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}
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void JustAppeared() override
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