Core. fix build and some codestyle changes
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@@ -340,7 +340,7 @@ void GameObject::Update(uint32 diff)
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G3D::Vector3 src(GetPositionX(), GetPositionY(), GetPositionZ());
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sLog->outInfo("misc", "Src: %s Dest: %s", src.toString().c_str(), pos.toString().c_str());
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TC_LOG_INFO("misc", "Src: %s Dest: %s", src.toString().c_str(), pos.toString().c_str());
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GetMap()->GameObjectRelocation(this, pos.x, pos.y, pos.z, GetOrientation());
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}
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