*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace *Make spells 66244 and 5581 example scripts. --HG-- branch : trunk
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@@ -14803,7 +14803,10 @@ INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
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( 47193, 'spell_warl_demonic_empowerment'),
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( 47422, 'spell_warl_everlasting_affliction'),
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-- druid
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( 54846, 'spell_dru_glyph_of_starfire');
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( 54846, 'spell_dru_glyph_of_starfire'),
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-- example
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( 66244, 'spell_ex_66244'),
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( 5581, 'spell_ex_5581');
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/*!40000 ALTER TABLE `spell_script_names` ENABLE KEYS */;
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UNLOCK TABLES;
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