*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h

*Rename SpellHandlerScript to SpellScriptLoader, EffectHandlerFn to SpellEffectFn, HitHandlerFn to SpellHitFn, SpellScript::EffectHandlers to SpellScript::OnEffect, these changes were neccesary to prevent namespace collisions, happily you can solve these by simple find and replace
*Make spells 66244 and 5581 example scripts.

--HG--
branch : trunk
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QAston committed 2010-08-24 00:10:49 +02:00
1 parent e581feb551
commit 07a3a1254b
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@@ -14803,7 +14803,10 @@ INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
( 47193, 'spell_warl_demonic_empowerment'),
( 47422, 'spell_warl_everlasting_affliction'),
-- druid
( 54846, 'spell_dru_glyph_of_starfire');
( 54846, 'spell_dru_glyph_of_starfire'),
-- example
( 66244, 'spell_ex_66244'),
( 5581, 'spell_ex_5581');
/*!40000 ALTER TABLE `spell_script_names` ENABLE KEYS */;
UNLOCK TABLES;