Core/Creature: Implement FarTeleportTo (teleport to an other map)
Core/Transport: Cleanup and optimize transport and passenger handling - Only transports will be active objects - Reduced cpu and memory usage - Using FarTeleportTo for creature passengers at transport teleportation - Creatures won't be recreated on teleport --HG-- branch : trunk
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@@ -53,9 +53,6 @@ MapManager::~MapManager()
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delete *i;
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}
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for (TransportNPCSet::iterator i = m_TransportNPCs.begin(); i != m_TransportNPCs.end(); ++i)
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delete *i;
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Map::DeleteStateMachine();
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}
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