diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a2a2934649..3db316b72a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -378,7 +378,6 @@ Unit::Unit(bool isWorldObject) : _oldFactionId = 0; _isWalkingBeforeCharm = false; - _playHoverAnim = false; } //////////////////////////////////////////////////////////// @@ -13636,7 +13635,7 @@ void Unit::SetPlayHoverAnim(bool enable, bool sendUpdate /*= true*/) if (IsPlayingHoverAnim() == enable) return; - _playHoverAnim = enable; + m_updateFlag.PlayerHoverAnim = enable; if (!sendUpdate) return; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index d631711ec6..3fc959051c 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1043,7 +1043,7 @@ class TC_GAME_API Unit : public WorldObject void MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath = false, bool forceDestination = false); - bool IsPlayingHoverAnim() const { return _playHoverAnim; } + bool IsPlayingHoverAnim() const { return m_updateFlag.PlayerHoverAnim; } void SetPlayHoverAnim(bool enable, bool sendUpdate = true); bool IsGravityDisabled() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); } @@ -1792,8 +1792,6 @@ class TC_GAME_API Unit : public WorldObject uint32 _oldFactionId; ///< faction before charm bool _isWalkingBeforeCharm; ///< Are we walking before we were charmed? - bool _playHoverAnim; - std::unique_ptr m_spellHistory; PositionUpdateInfo _positionUpdateInfo;