*Fix some typos of script functions.
--HG-- branch : trunk
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@@ -174,7 +174,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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//Normally non-players do not teleport to other maps.
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if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
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{
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((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this);
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((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this, true);
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}
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return true;
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