Merge pull request #4229 from devilcoredev/fix_002

Core/Spells: Fix the spell immunity system to be effect-dependent
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Shocker committed 2012-01-04 13:41:51 -08:00
commit 08bcbc89b0
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@@ -1562,7 +1562,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, const uint32 effectMask, bool
}
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
if (effectMask & (1 << effectNumber))
if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) //Handle effect only if the target isn't immune.
HandleEffects(unit, NULL, NULL, effectNumber, SPELL_EFFECT_HANDLE_HIT_TARGET);
return SPELL_MISS_NONE;