Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
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@@ -2458,7 +2458,7 @@ namespace Trinity
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float x, y, z;
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if (!c->isAlive() || c->HasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ||
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if (!c->isAlive() || c->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED | UNIT_STATE_DISTRACTED) ||
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!c->GetMotionMaster()->GetDestination(x, y, z))
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{
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x = c->GetPositionX();
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