Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker committed 2012-02-03 19:02:17 +02:00
1 parent e602619912
commit 08be716ef8
148 files changed
+483 -483

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@@ -113,7 +113,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
return;
if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STAT_SIGHTLESS))
if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STATE_SIGHTLESS))
if (c->IsAIEnabled && c->canSeeOrDetect(u, false, true))
c->AI()->MoveInLineOfSight_Safe(u);
}