Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker committed 2012-02-03 19:02:17 +02:00
1 parent e602619912
commit 08be716ef8
148 files changed
+483 -483

No files matched your search

@@ -1004,7 +1004,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
sLog->outChar("Account: %d (IP: %s) Login Character:[%s] (GUID: %u)",
GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STAT_STUNNED))
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
m_playerLoading = false;