Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
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@@ -303,7 +303,7 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
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if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
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{
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// Remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if (Guild* guild = _GetPlayerGuild(this))
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