Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
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@@ -68,7 +68,7 @@ void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data)
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if (!(_player->resetTalents()))
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