Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker committed 2012-02-03 19:02:17 +02:00
1 parent e602619912
commit 08be716ef8
148 files changed
+483 -483

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@@ -103,7 +103,7 @@ class boss_doomwalker : public CreatureScript
_events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())