Fix the correct exit from the dungeon finder queue.

By Giuseppe Montesanto

Conflicts:

	src/server/game/DungeonFinding/LFGScripts.cpp
This commit is contained in:
megamage committed 2011-11-21 16:56:39 -05:00
1 parent a14cbcaa3e
commit 0992f27cad
2 files changed
+2 -1

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@@ -82,6 +82,7 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method,
}
sLFGMgr->ClearState(guid);
sLFGMgr->SetState(guid, LFG_STATE_NONE);
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
/*