Core: Fix warnings
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@@ -2126,6 +2126,8 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t
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if (ActivateToQuest(target))
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dynFlags |= GO_DYNFLAG_LO_SPARKLE;
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break;
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default:
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break;
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}
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fieldBuffer << uint16(dynFlags);
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