Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE

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Shauren authored and Ovahlord committed 2022-10-09 14:01:46 +02:00
1 parent 12b60099f8
commit 0a5de93e82
24 files changed
+127 -125

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@@ -578,7 +578,7 @@ void InstanceScript::DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn /
void InstanceScript::DoUpdateWorldState(int32 worldStateId, int32 value)
{
sWorldStateMgr->SetValue(worldStateId, value, instance);
sWorldStateMgr->SetValue(worldStateId, value, false, instance);
}
// Send Notify to all players in instance