Core/Gossip: Gossip menu items will now have constant index, allowing to properly define scripts relying on that index when mixed with conditions. Script-created menus via ADD_GOSSIP_ITEM will still have the index generated dynamically
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@@ -1294,7 +1294,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
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if (IsPlayer(*itr))
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(*itr)->ToPlayer()->PlayerTalkClass->CloseGossip();
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(*itr)->ToPlayer()->PlayerTalkClass->SendCloseGossip();
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delete targets;
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break;
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