Core/Misc: Change creatures and gameobject phasemask from 16 to 32 bits

Signed-off-by: Nay <dnpd.dd@gmail.com>
This commit is contained in:
Vlad authored and Nay committed 2013-07-19 04:03:40 +01:00
1 parent ebd9090d80
commit 0b9a8ccef5
11 files changed
+16 -13

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@@ -712,7 +712,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
stmt->setUInt32(index++, GetEntry());
stmt->setUInt16(index++, uint16(mapid));
stmt->setUInt8(index++, spawnMask);
stmt->setUInt16(index++, uint16(GetPhaseMask()));
stmt->setUInt32(index++, GetPhaseMask());
stmt->setFloat(index++, GetPositionX());
stmt->setFloat(index++, GetPositionY());
stmt->setFloat(index++, GetPositionZ());