Core/Misc: Change creatures and gameobject phasemask from 16 to 32 bits
Signed-off-by: Nay <dnpd.dd@gmail.com>
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@@ -712,7 +712,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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stmt->setUInt32(index++, GetEntry());
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stmt->setUInt16(index++, uint16(mapid));
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stmt->setUInt8(index++, spawnMask);
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stmt->setUInt16(index++, uint16(GetPhaseMask()));
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stmt->setUInt32(index++, GetPhaseMask());
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stmt->setFloat(index++, GetPositionX());
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stmt->setFloat(index++, GetPositionY());
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stmt->setFloat(index++, GetPositionZ());
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