Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/AI/EventAI/CreatureEventAI.cpp src/server/game/AI/EventAI/CreatureEventAI.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp src/server/scripts/EasternKingdoms/boss_kruul.cpp src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_desolace.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_mulgore.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_thousand_needles.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
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@@ -116,7 +116,7 @@ void ScriptedAI::AttackStart(Unit* who)
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AttackStartNoMove(who);
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}
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void ScriptedAI::UpdateAI(uint32 const /*diff*/)
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void ScriptedAI::UpdateAI(uint32 /*diff*/)
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{
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//Check if we have a current target
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if (!UpdateVictim())
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@@ -566,7 +566,7 @@ void BossAI::SummonedCreatureDespawn(Creature* summon)
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summons.Despawn(summon);
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}
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void BossAI::UpdateAI(uint32 const diff)
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void BossAI::UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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@@ -639,7 +639,7 @@ void WorldBossAI::SummonedCreatureDespawn(Creature* summon)
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summons.Despawn(summon);
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}
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void WorldBossAI::UpdateAI(uint32 const diff)
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void WorldBossAI::UpdateAI(uint32 diff)
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{
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if (!UpdateVictim())
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return;
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