*Revert Damage Shield fix.

--HG--
branch : trunk
This commit is contained in:
QAston committed 2009-03-17 00:28:22 +01:00
1 parent 950afd2544
commit 0cb08705b9
2 files changed
+3 -8

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+2 -4
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@@ -2376,9 +2376,7 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
// Send log damage message to client
SendAttackStateUpdate(&damageInfo);
// Send blocked amount to spell_proc event if proc can be only from block (Damage Shield)
uint32 ProcAmount = damageInfo.procEx == PROC_EX_BLOCK ? damageInfo.blocked_amount : damageInfo.damage;
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, ProcAmount, damageInfo.attackType);
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
DealMeleeDamage(&damageInfo,true);
if (GetTypeId() == TYPEID_PLAYER)
@@ -5553,7 +5551,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
{
triggered_spell_id = 59653;
// % of amount blocked
basepoints0 = damage * triggerAmount / 100;
basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
break;
}
break;