[svn] * DB data for item 28356 and related, and also for 28602, 30317, 28578. source: Mangos
* List fake data for last spells expected to listed in `spell_affect`. source: Mangos * Fixed: wrong arg name for va_start call in WorldSession::SendNotification. source: Mangos * Implemented dummy aura of spell 43873. source: Mangos --HG-- branch : trunk
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@@ -0,0 +1,23 @@
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DELETE FROM spell_affect WHERE entry IN (30017,30280,44373) AND effectId = 0;
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INSERT INTO spell_affect (entry, effectId, SpellFamilyMask) VALUES
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(30017,0,0x0000000000000000),
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(30280,0,0x0000000000000000),
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(44373,0,0x0000000000000000);
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DELETE FROM spell_affect WHERE entry IN (34520,37508) AND effectId = 1;
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INSERT INTO spell_affect (entry, effectId, SpellFamilyMask) VALUES
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(34520,1,0x0000000000000000),
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(37508,1,0x0000000000000000);
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DELETE FROM spell_proc_event WHERE entry IN (34139,42368,43726,46092);
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INSERT INTO spell_proc_event (entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown) VALUES
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(34139,0,0,0,10,0x0000000040000000,0x08000000,0,0),
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(42368,0,0,0,10,0x0000000040000000,0x08000000,0,0),
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(43726,0,0,0,10,0x0000000040000000,0x08000000,0,0),
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(46092,0,0,0,10,0x0000000040000000,0x08000000,0,0);
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DELETE FROM spell_proc_event where entry IN (34598, 34584, 36488);
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INSERT INTO spell_proc_event (entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown) VALUES
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(34598,0,0,0,0,0x0000000000000000,0x00020000,0,45),
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(36488,0,0,0,0,0x0000000000000000,0x08000000,0,0),
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(34584,0,0,0,0,0x0000000000000000,0x00004000,0,30);
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@@ -1950,6 +1950,12 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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if(roll_chance_i(20)) // backfire stun
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m_target->CastSpell(m_target, 51581, true, NULL, this);
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return;
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case 43873: // Headless Horseman Laugh
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if(caster->GetTypeId() == TYPEID_PLAYER)
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{
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((Player*)caster)->PlaySound(11965, false);
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}
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return;
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case 46354: // Blood Elf Illusion
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if(caster)
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{
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@@ -742,8 +742,6 @@ void SpellMgr::LoadSpellAffects()
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sLog.outString();
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sLog.outString( ">> Loaded %u spell affect definitions", count );
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/*
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// Commented for now, as it still produces many errors (still quite many spells miss spell_affect)
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for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
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@@ -764,10 +762,9 @@ void SpellMgr::LoadSpellAffects()
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if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
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continue;
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sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDBClang()], effectId);
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sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId);
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}
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}
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*/
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}
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bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const
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@@ -453,7 +453,7 @@ void WorldSession::SendNotification(int32 string_id,...)
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va_list ap;
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char szStr [1024];
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szStr[0] = '\0';
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va_start(ap, format);
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va_start(ap, string_id);
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vsnprintf( szStr, 1024, format, ap );
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va_end(ap);
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