*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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@@ -38,6 +38,7 @@
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#include "GridNotifiersImpl.h"
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#include "SpellMgr.h"
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#include "ScriptCalls.h"
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#include "ScriptMgr.h"
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bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
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{
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@@ -898,7 +899,7 @@ bool ChatHandler::HandleDebugItemExpireCommand(const char* args)
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return false;
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m_session->GetPlayer()->DestroyItem( i->GetBagSlot(),i->GetSlot(), true);
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Script->ItemExpire(m_session->GetPlayer(),i->GetProto());
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sScriptMgr.ItemExpire(m_session->GetPlayer(),i->GetProto());
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return true;
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}
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