*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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@@ -39,6 +39,7 @@
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#include "Vehicle.h"
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#include "WaypointManager.h"
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#include "DBCEnums.h"
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#include "ScriptMgr.h"
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#include "MapInstanced.h"
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#include "InstanceSaveMgr.h"
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@@ -2749,7 +2750,7 @@ void InstanceMap::CreateInstanceData(bool load)
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if (mInstance)
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{
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i_script_id = mInstance->script_id;
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i_data = Script->CreateInstanceData(this);
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i_data = sScriptMgr.CreateInstanceData(this);
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}
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if (!i_data)
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