*Integrate Script system to Core
-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Example_Misc
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SD%Complete: 100
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SDComment: Item, Areatrigger and other small code examples
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SDCategory: Script Examples
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EndScriptData */
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#include "ScriptedPch.h"
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#include "ScriptMgr.h"
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enum eSay
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{
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SAY_HI = -1999925
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};
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bool AT_example_areatrigger(Player* pPlayer, const AreaTriggerEntry *pAt)
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{
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DoScriptText(SAY_HI, pPlayer);
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return true;
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}
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extern void LoadDatabase();
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bool ItemUse_example_item(Player* pPlayer, Item* pItem, SpellCastTargets const& scTargets)
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{
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sScriptMgr.LoadDatabase();
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return true;
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}
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bool GOHello_example_go_teleporter(Player* pPlayer, GameObject* pGo)
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{
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pPlayer->TeleportTo(0, 1807.07f, 336.105f, 70.3975f, 0.0f);
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return false;
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}
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void AddSC_example_misc()
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{
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Script* newscript;
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newscript = new Script;
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newscript->Name = "example_areatrigger";
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newscript->pAreaTrigger = &AT_example_areatrigger;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "example_item";
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newscript->pItemUse = &ItemUse_example_item;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "example_go_teleporter";
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newscript->pGOHello = &GOHello_example_go_teleporter;
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newscript->RegisterSelf();
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}
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