Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
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@@ -24,6 +24,7 @@
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#include "Battleground.h"
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#include "BattlegroundScore.h"
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#include "CellImpl.h"
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#include "Chat.h"
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#include "ChatTextBuilder.h"
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#include "ConditionMgr.h"
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#include "CreatureAI.h"
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@@ -4510,7 +4511,7 @@ bool Unit::HasStrongerAuraWithDR(SpellInfo const* auraSpellInfo, Unit* caster, b
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if (spellInfo->GetDiminishingReturnsGroupForSpell(triggered) != diminishGroup)
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continue;
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int32 existingDuration = itr->second->GetBase()->GetMaxDuration();
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int32 existingDuration = itr->second->GetBase()->GetDuration();
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int32 newDuration = auraSpellInfo->GetMaxDuration();
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ApplyDiminishingToDuration(auraSpellInfo, triggered, newDuration, caster, level);
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if (newDuration > 0 && newDuration < existingDuration)
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@@ -11554,31 +11555,22 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
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if (Player* killerPlayer = GetCharmerOrOwnerPlayerOrPlayerItself())
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killerPlayer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, 0, victim);
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// if talent known but not triggered (check priest class for speedup check)
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// if talent known but not triggered
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bool spiritOfRedemption = false;
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if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST)
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if (AuraEffect const* aurEff = victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PRIEST, 0, 0, 0x200))
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{
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AuraEffectList const& dummyAuras = victim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
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for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
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{
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if ((*itr)->GetSpellInfo()->SpellIconID == 1654)
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{
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AuraEffect const* aurEff = *itr;
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// save value before aura remove
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uint32 ressSpellId = victim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
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if (!ressSpellId)
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ressSpellId = victim->ToPlayer()->GetResurrectionSpellId();
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// Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
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victim->RemoveAllAurasOnDeath();
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// restore for use at real death
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victim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
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// save value before aura remove
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uint32 ressSpellId = victim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
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if (!ressSpellId)
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ressSpellId = victim->ToPlayer()->GetResurrectionSpellId();
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// Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
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victim->RemoveAllAurasOnDeath();
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// restore for use at real death
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victim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
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// FORM_SPIRITOFREDEMPTION and related auras
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victim->CastSpell(victim, 27827, true, NULL, aurEff);
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spiritOfRedemption = true;
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break;
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}
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}
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// FORM_SPIRITOFREDEMPTION and related auras
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victim->CastSpell(victim, 27827, aurEff);
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spiritOfRedemption = true;
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}
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if (!spiritOfRedemption)
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@@ -14594,11 +14586,11 @@ void Unit::Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject con
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{
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if (!sObjectMgr->GetBroadcastText(textId))
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{
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TC_LOG_ERROR("entities.unit", "WorldObject::MonsterText: `broadcast_text` was not %u found", textId);
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TC_LOG_ERROR("entities.unit", "WorldObject::MonsterText: `broadcast_text` (ID: %u) was not found", textId);
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return;
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}
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Trinity::BroadcastTextBuilder builder(this, msgType, textId, target);
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Trinity::BroadcastTextBuilder builder(this, msgType, textId, getGender(), target);
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Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> localizer(builder);
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Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> > worker(this, textRange, localizer);
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Cell::VisitWorldObjects(this, worker, textRange);
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