Core/Objects:

*merged 3.3.5 renaming of GetObjectSize() to GetCombatReach()
*made GetBoundaryRadius virtual and use it to determine the actual spell radius distance with it instead of using CombatReach
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Ovahlord committed 2018-07-13 14:50:10 +02:00
1 parent 3f03415073
commit 0d46b893fc
23 files changed
+71 -75

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@@ -953,7 +953,7 @@ public:
uint32 entry = (uint32)atoi(e);
float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize());
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetCombatReach());
if (!i)
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;