Core/Objects:

*merged 3.3.5 renaming of GetObjectSize() to GetCombatReach()
*made GetBoundaryRadius virtual and use it to determine the actual spell radius distance with it instead of using CombatReach
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Ovahlord committed 2018-07-13 14:50:10 +02:00
1 parent 3f03415073
commit 0d46b893fc
23 files changed
+71 -75

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@@ -581,7 +581,7 @@ public:
// before GM
float x, y, z;
_player->GetClosePoint(x, y, z, target->GetObjectSize());
_player->GetClosePoint(x, y, z, target->GetCombatReach());
target->TeleportTo(_player->GetMapId(), x, y, z, target->GetOrientation());
PhasingHandler::InheritPhaseShift(target, handler->GetSession()->GetPlayer());
target->UpdateObjectVisibility();