Merge pull request #15497 from ShinDarth/335-misc

[3.3.5] Low priority changes after latest backports
This commit is contained in:
MitchesD committed 2015-09-15 10:45:40 +02:00
commit 0eea8d686b
7 files changed
+181 -149

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+16 -16
View File
@@ -381,10 +381,10 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) con
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const
{
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
std::string questObjectives = quest->GetObjectives();
std::string questEndText = quest->GetEndText();
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
std::string questObjectives = quest->GetObjectives();
std::string questAreaDescription = quest->GetAreaDescription();
int32 locale = _session->GetSessionDbLocaleIndex();
if (locale >= 0)
@@ -394,7 +394,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
ObjectMgr::GetLocaleString(localeData->AreaDescription, locale, questAreaDescription);
}
}
@@ -489,11 +489,11 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
{
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
std::string questObjectives = quest->GetObjectives();
std::string questEndText = quest->GetEndText();
std::string questCompletedText = quest->GetCompletedText();
std::string questTitle = quest->GetTitle();
std::string questDetails = quest->GetDetails();
std::string questObjectives = quest->GetObjectives();
std::string questAreaDescription = quest->GetAreaDescription();
std::string questCompletedText = quest->GetCompletedText();
std::string questObjectiveText[QUEST_OBJECTIVES_COUNT];
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -507,7 +507,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
ObjectMgr::GetLocaleString(localeData->EndText, locale, questEndText);
ObjectMgr::GetLocaleString(localeData->AreaDescription, locale, questAreaDescription);
ObjectMgr::GetLocaleString(localeData->CompletedText, locale, questCompletedText);
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -585,9 +585,9 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
data << int32(quest->RewardFactionValueIdOverride[i]);
data << uint32(quest->GetPointMapId());
data << float(quest->GetPointX());
data << float(quest->GetPointY());
data << uint32(quest->GetPOIContinent());
data << float(quest->GetPOIx());
data << float(quest->GetPOIy());
data << uint32(quest->GetPointOpt());
if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS))
@@ -596,7 +596,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << questTitle;
data << questObjectives;
data << questDetails;
data << questEndText;
data << questAreaDescription;
data << questCompletedText; // display in quest objectives window once all objectives are completed
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -607,7 +607,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << uint32(quest->RequiredNpcOrGo[i]);
data << uint32(quest->RequiredNpcOrGoCount[i]);
data << uint32(quest->RequiredSourceItemId[i]);
data << uint32(quest->ItemDrop[i]);
data << uint32(0); // req source count?
}
+13 -13
View File
@@ -15060,15 +15060,15 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
uint32 qtime = 0;
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
{
uint32 limittime = quest->GetLimitTime();
uint32 timeAllowed = quest->GetTimeAllowed();
// shared timed quest
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
AddTimedQuest(quest_id);
questStatusData.Timer = limittime * IN_MILLISECONDS;
qtime = static_cast<uint32>(time(NULL)) + limittime;
questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
qtime = static_cast<uint32>(time(NULL)) + timeAllowed;
}
else
questStatusData.Timer = 0;
@@ -15158,10 +15158,10 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
{
if (quest->RequiredSourceItemId[i])
if (quest->ItemDrop[i])
{
uint32 count = quest->RequiredSourceItemCount[i];
DestroyItemCount(quest->RequiredSourceItemId[i], count ? count : 9999, true);
uint32 count = quest->ItemDropQuantity[i];
DestroyItemCount(quest->ItemDrop[i], count ? count : 9999, true);
}
}
@@ -15368,9 +15368,9 @@ void Player::FailQuest(uint32 questId)
// Destroy items received on starting the quest.
DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true, true);
for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
if (quest->RequiredSourceItemId[i] > 0 && quest->RequiredSourceItemCount[i] > 0)
if (quest->ItemDrop[i] > 0 && quest->ItemDropQuantity[i] > 0)
// Destroy items received during the quest.
DestroyItemCount(quest->RequiredSourceItemId[i], quest->RequiredSourceItemCount[i], true, true);
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true);
}
}
@@ -15552,7 +15552,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
{
uint32 reqraces = qInfo->GetRequiredRaces();
uint32 reqraces = qInfo->GetAllowableRaces();
if (reqraces == 0)
return true;
if ((reqraces & getRaceMask()) == 0)
@@ -16673,7 +16673,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
// examined item is a source item
if (qinfo->RequiredSourceItemId[j] == itemid)
if (qinfo->ItemDrop[j] == itemid)
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
@@ -16682,9 +16682,9 @@ bool Player::HasQuestForItem(uint32 itemid) const
return true;
// allows custom amount drop when not 0
if (qinfo->RequiredSourceItemCount[j])
if (qinfo->ItemDropQuantity[j])
{
if (GetItemCount(itemid, true) < qinfo->RequiredSourceItemCount[j])
if (GetItemCount(itemid, true) < qinfo->ItemDropQuantity[j])
return true;
} else if (GetItemCount(itemid, true) < pProto->GetMaxStackSize())
return true;
+63 -63
View File
@@ -3971,7 +3971,7 @@ void ObjectMgr::LoadQuests()
// 9 10 11 12
"RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, "
// 13 14 15 16 17 18 19 20
"RewardNextQuest, RewardXPDifficulty, RewardMoney, RewardBonusMoney, RewardDisplaySpell, RewardSpell, RewardHonor, RewardKillHonor, "
"RewardNextQuest, RewardXPDifficulty, RewardMoney, RewardBonusMoney, RewardDisplaySpell, RewardDisplaySpell, RewardHonor, RewardKillHonor, "
// 21 22 23 24 25 26
"StartItem, Flags, RewardTitle, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
// 27 28 29 30 31 32 33 34
@@ -4215,13 +4215,13 @@ void ObjectMgr::LoadQuests()
qinfo->RequiredClasses = 0;
}
}
// RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->RequiredRaces)
// AllowableRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->AllowableRaces)
{
if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE))
if (!(qinfo->AllowableRaces & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
qinfo->RequiredRaces = 0;
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable races in `AllowableRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->AllowableRaces);
qinfo->AllowableRaces = 0;
}
}
// RequiredSkillId, can be 0
@@ -4323,26 +4323,26 @@ void ObjectMgr::LoadQuests()
// quest can't reward this title
}
if (qinfo->SourceItemId)
if (qinfo->StartItem)
{
if (!sObjectMgr->GetItemTemplate(qinfo->SourceItemId))
if (!sObjectMgr->GetItemTemplate(qinfo->StartItem))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceItemId, qinfo->SourceItemId);
qinfo->SourceItemId = 0; // quest can't be done for this requirement
TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->StartItem, qinfo->StartItem);
qinfo->StartItem = 0; // quest can't be done for this requirement
}
else if (qinfo->SourceItemIdCount == 0)
else if (qinfo->StartItemCount == 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = %u but `SourceItemIdCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->SourceItemId);
qinfo->SourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB
TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = %u but `StartItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->StartItem);
qinfo->StartItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->SourceItemIdCount>0)
else if (qinfo->StartItemCount>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.",
qinfo->GetQuestId(), qinfo->SourceItemIdCount);
qinfo->SourceItemIdCount=0; // no quest work changes in fact
TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = 0 but `StartItemCount` = %u, useless value.",
qinfo->GetQuestId(), qinfo->StartItemCount);
qinfo->StartItemCount=0; // no quest work changes in fact
}
if (qinfo->SourceSpellid)
@@ -4393,22 +4393,22 @@ void ObjectMgr::LoadQuests()
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
uint32 id = qinfo->RequiredSourceItemId[j];
uint32 id = qinfo->ItemDrop[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSourceItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->RequiredSourceItemCount[j]>0)
if (qinfo->ItemDropQuantity[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSourceItemId%d` = 0 but `RequiredSourceItemCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredSourceItemCount[j]);
TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = 0 but `ItemDropQuantity%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]);
// no changes, quest ignore this data
}
}
@@ -4529,55 +4529,55 @@ void ObjectMgr::LoadQuests()
}
}
if (qinfo->RewardSpell)
if (qinfo->RewardDisplaySpell)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardDisplaySpell);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell` = %u but spell %u does not exist, spell removed as display reward.",
qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->RewardDisplaySpell))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->RewardSpell > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpell);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u does not exist, spell removed as display reward.",
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
qinfo->RewardSpell = 0; // no spell will be cast on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
qinfo->RewardSpell = 0; // no spell will be cast on player
}
else if (GetTalentSpellCost(qinfo->RewardSpell))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->RewardSpellCast > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpellCast);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be cast on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be cast on player
}
else if (GetTalentSpellCost(qinfo->RewardSpellCast))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be cast on player
qinfo->RewardSpell = 0; // no spell will be cast on player
}
}
@@ -4602,14 +4602,14 @@ void ObjectMgr::LoadQuests()
usedMailTemplates[qinfo->RewardMailTemplateId] = qinfo->GetQuestId();
}
if (qinfo->NextQuestIdChain)
if (qinfo->RewardNextQuest)
{
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->NextQuestIdChain);
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->RewardNextQuest);
if (qNextItr == _questTemplates.end())
{
TC_LOG_ERROR("sql.sql", "Quest %u has `NextQuestIdChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->NextQuestIdChain, qinfo->NextQuestIdChain);
qinfo->NextQuestIdChain = 0;
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardNextQuest` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->RewardNextQuest, qinfo->RewardNextQuest);
qinfo->RewardNextQuest = 0;
}
else
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
@@ -4644,7 +4644,7 @@ void ObjectMgr::LoadQuests()
if (qinfo->ExclusiveGroup)
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->LimitTime)
if (qinfo->TimeAllowed)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
if (qinfo->RequiredPlayerKills)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
@@ -4720,7 +4720,7 @@ void ObjectMgr::LoadQuestLocales()
AddLocaleString(fields[1 + 11 * (i - 1) + 2].GetString(), locale, data.Objectives);
AddLocaleString(fields[1 + 11 * (i - 1) + 3].GetString(), locale, data.OfferRewardText);
AddLocaleString(fields[1 + 11 * (i - 1) + 4].GetString(), locale, data.RequestItemsText);
AddLocaleString(fields[1 + 11 * (i - 1) + 5].GetString(), locale, data.EndText);
AddLocaleString(fields[1 + 11 * (i - 1) + 5].GetString(), locale, data.AreaDescription);
AddLocaleString(fields[1 + 11 * (i - 1) + 6].GetString(), locale, data.CompletedText);
for (uint8 k = 0; k < 4; ++k)
@@ -1942,7 +1942,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
{
Quest const* quest = iter->second;
uint32 newRaceMask = (team == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
if (!(quest->GetRequiredRaces() & newRaceMask))
if (!(quest->GetAllowableRaces() & newRaceMask))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
stmt->setUInt32(0, lowGuid);
+23 -23
View File
@@ -29,21 +29,21 @@ Quest::Quest(Field* questRecord)
ZoneOrSort = questRecord[4].GetInt16();
Type = questRecord[5].GetUInt16();
SuggestedPlayers = questRecord[6].GetUInt8();
LimitTime = questRecord[7].GetUInt32();
RequiredRaces = questRecord[8].GetUInt16();
TimeAllowed = questRecord[7].GetUInt32();
AllowableRaces = questRecord[8].GetUInt16();
RequiredFactionId1 = questRecord[9].GetUInt16();
RequiredFactionId2 = questRecord[10].GetUInt16();
RequiredFactionValue1 = questRecord[11].GetInt32();
RequiredFactionValue2 = questRecord[12].GetInt32();
NextQuestIdChain = questRecord[13].GetUInt32();
RewardXPId = questRecord[14].GetUInt8();
RewardOrRequiredMoney = questRecord[15].GetInt32();
RewardMoneyMaxLevel = questRecord[16].GetUInt32();
RewardSpell = questRecord[17].GetUInt32();
RewardSpellCast = questRecord[18].GetInt32();
RewardNextQuest = questRecord[13].GetUInt32();
RewardXPDifficulty = questRecord[14].GetUInt8();
RewardMoney = questRecord[15].GetInt32();
RewardBonusMoney = questRecord[16].GetUInt32();
RewardDisplaySpell = questRecord[17].GetUInt32();
RewardSpell = questRecord[18].GetInt32();
RewardHonor = questRecord[19].GetUInt32();
RewardHonorMultiplier = questRecord[20].GetFloat();
SourceItemId = questRecord[21].GetUInt32();
RewardKillHonor = questRecord[20].GetFloat();
StartItem = questRecord[21].GetUInt32();
Flags = questRecord[22].GetUInt32();
RewardTitleId = questRecord[23].GetUInt8();
RequiredPlayerKills = questRecord[24].GetUInt8();
@@ -69,14 +69,14 @@ Quest::Quest(Field* questRecord)
RewardFactionValueIdOverride[i] = questRecord[49+i*3].GetInt32();
}
PointMapId = questRecord[62].GetUInt16();
PointX = questRecord[63].GetFloat();
PointY = questRecord[64].GetFloat();
PointOption = questRecord[65].GetUInt32();
POIContinent = questRecord[62].GetUInt16();
POIx = questRecord[63].GetFloat();
POIy = questRecord[64].GetFloat();
POIPriority = questRecord[65].GetUInt32();
Title = questRecord[66].GetString();
Objectives = questRecord[67].GetString();
Details = questRecord[68].GetString();
EndText = questRecord[69].GetString();
AreaDescription = questRecord[69].GetString();
CompletedText = questRecord[70].GetString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
@@ -86,10 +86,10 @@ Quest::Quest(Field* questRecord)
RequiredNpcOrGoCount[i] = questRecord[75+i].GetUInt16();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemId[i] = questRecord[79+i].GetUInt32();
ItemDrop[i] = questRecord[79+i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
RequiredSourceItemCount[i] = questRecord[83+i].GetUInt16();
ItemDropQuantity[i] = questRecord[83+i].GetUInt16();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
RequiredItemId[i] = questRecord[87+i].GetUInt32();
@@ -172,7 +172,7 @@ void Quest::LoadQuestTemplateAddon(Field* fields)
RequiredMaxRepFaction = fields[12].GetUInt16();
RequiredMinRepValue = fields[13].GetInt32();
RequiredMaxRepValue = fields[14].GetInt32();
SourceItemIdCount = fields[15].GetUInt8();
StartItemCount = fields[15].GetUInt8();
SpecialFlags = fields[16].GetUInt8();
if (SpecialFlags & QUEST_SPECIAL_FLAGS_AUTO_ACCEPT)
@@ -194,7 +194,7 @@ uint32 Quest::XPValue(Player* player) const
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = diffFactor * xpentry->Exp[RewardXPId] / 10;
uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] / 10;
if (xp <= 100)
xp = 5 * ((xp + 2) / 5);
else if (xp <= 500)
@@ -213,11 +213,11 @@ uint32 Quest::XPValue(Player* player) const
int32 Quest::GetRewOrReqMoney() const
{
// RequiredMoney: the amount is the negative copper sum.
if (RewardOrRequiredMoney <= 0)
return RewardOrRequiredMoney;
if (RewardMoney <= 0)
return RewardMoney;
// RewardMoney: the positive amount
return int32(RewardOrRequiredMoney * sWorld->getRate(RATE_MONEY_QUEST));
return int32(RewardMoney * sWorld->getRate(RATE_MONEY_QUEST));
}
uint32 Quest::GetRewMoneyMaxLevel() const
@@ -227,7 +227,7 @@ uint32 Quest::GetRewMoneyMaxLevel() const
return 0;
// Else, return the rewarded copper sum modified by the rate
return uint32(RewardMoneyMaxLevel * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST));
return uint32(RewardBonusMoney * sWorld->getRate(RATE_MONEY_MAX_LEVEL_QUEST));
}
bool Quest::IsAutoAccept() const
+33 -33
View File
@@ -182,7 +182,7 @@ struct QuestLocale
StringVector Objectives;
StringVector OfferRewardText;
StringVector RequestItemsText;
StringVector EndText;
StringVector AreaDescription;
StringVector CompletedText;
std::vector< StringVector > ObjectiveText;
};
@@ -217,7 +217,7 @@ class Quest
int32 GetQuestLevel() const { return Level; }
uint32 GetType() const { return Type; }
uint32 GetRequiredClasses() const { return RequiredClasses; }
uint32 GetRequiredRaces() const { return RequiredRaces; }
uint32 GetAllowableRaces() const { return AllowableRaces; }
uint32 GetRequiredSkill() const { return RequiredSkillId; }
uint32 GetRequiredSkillValue() const { return RequiredSkillPoints; }
uint32 GetRepObjectiveFaction() const { return RequiredFactionId1; }
@@ -229,38 +229,38 @@ class Quest
uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; }
uint32 GetSuggestedPlayers() const { return SuggestedPlayers; }
uint32 GetLimitTime() const { return LimitTime; }
uint32 GetTimeAllowed() const { return TimeAllowed; }
int32 GetPrevQuestId() const { return PrevQuestId; }
int32 GetNextQuestId() const { return NextQuestId; }
int32 GetExclusiveGroup() const { return ExclusiveGroup; }
uint32 GetNextQuestInChain() const { return NextQuestIdChain; }
uint32 GetNextQuestInChain() const { return RewardNextQuest; }
uint32 GetCharTitleId() const { return RewardTitleId; }
uint32 GetPlayersSlain() const { return RequiredPlayerKills; }
uint32 GetBonusTalents() const { return RewardTalents; }
int32 GetRewArenaPoints() const {return RewardArenaPoints; }
uint32 GetXPId() const { return RewardXPId; }
uint32 GetSrcItemId() const { return SourceItemId; }
uint32 GetSrcItemCount() const { return SourceItemIdCount; }
uint32 GetXPId() const { return RewardXPDifficulty; }
uint32 GetSrcItemId() const { return StartItem; }
uint32 GetSrcItemCount() const { return StartItemCount; }
uint32 GetSrcSpell() const { return SourceSpellid; }
std::string const& GetTitle() const { return Title; }
std::string const& GetDetails() const { return Details; }
std::string const& GetObjectives() const { return Objectives; }
std::string const& GetOfferRewardText() const { return OfferRewardText; }
std::string const& GetRequestItemsText() const { return RequestItemsText; }
std::string const& GetEndText() const { return EndText; }
std::string const& GetAreaDescription() const { return AreaDescription; }
std::string const& GetCompletedText() const { return CompletedText; }
int32 GetRewOrReqMoney() const;
uint32 GetRewHonorAddition() const { return RewardHonor; }
float GetRewHonorMultiplier() const { return RewardHonorMultiplier; }
float GetRewHonorMultiplier() const { return RewardKillHonor; }
uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client
uint32 GetRewSpell() const { return RewardSpell; }
int32 GetRewSpellCast() const { return RewardSpellCast; }
uint32 GetRewSpell() const { return RewardDisplaySpell; }
int32 GetRewSpellCast() const { return RewardSpell; }
uint32 GetRewMailTemplateId() const { return RewardMailTemplateId; }
uint32 GetRewMailDelaySecs() const { return RewardMailDelay; }
uint32 GetPointMapId() const { return PointMapId; }
float GetPointX() const { return PointX; }
float GetPointY() const { return PointY; }
uint32 GetPointOpt() const { return PointOption; }
uint32 GetPOIContinent() const { return POIContinent; }
float GetPOIx() const { return POIx; }
float GetPOIy() const { return POIy; }
uint32 GetPointOpt() const { return POIPriority; }
uint32 GetIncompleteEmote() const { return EmoteOnIncomplete; }
uint32 GetCompleteEmote() const { return EmoteOnComplete; }
bool IsRepeatable() const { return SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; }
@@ -281,8 +281,8 @@ class Quest
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 RequiredSourceItemId[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 RequiredSourceItemCount[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT];
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT];
uint32 RewardChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
@@ -322,38 +322,38 @@ class Quest
uint32 MinLevel;
int32 Level;
uint32 Type;
uint32 RequiredRaces;
uint32 AllowableRaces;
uint32 RequiredFactionId1;
int32 RequiredFactionValue1;
uint32 RequiredFactionId2;
int32 RequiredFactionValue2;
uint32 SuggestedPlayers;
uint32 LimitTime;
uint32 TimeAllowed;
uint32 Flags;
uint32 RewardTitleId;
uint32 RequiredPlayerKills;
uint32 RewardTalents;
int32 RewardArenaPoints;
uint32 NextQuestIdChain;
uint32 RewardXPId;
uint32 SourceItemId;
uint32 RewardNextQuest;
uint32 RewardXPDifficulty;
uint32 StartItem;
std::string Title;
std::string Details;
std::string Objectives;
std::string OfferRewardText;
std::string RequestItemsText;
std::string EndText;
std::string AreaDescription;
std::string CompletedText;
uint32 RewardHonor;
float RewardHonorMultiplier;
int32 RewardOrRequiredMoney;
uint32 RewardMoneyMaxLevel;
uint32 RewardSpell;
int32 RewardSpellCast;
uint32 PointMapId;
float PointX;
float PointY;
uint32 PointOption;
float RewardKillHonor;
int32 RewardMoney;
uint32 RewardBonusMoney;
uint32 RewardDisplaySpell;
int32 RewardSpell;
uint32 POIContinent;
float POIx;
float POIy;
uint32 POIPriority;
uint32 EmoteOnIncomplete;
uint32 EmoteOnComplete;
@@ -372,7 +372,7 @@ class Quest
int32 RequiredMinRepValue = 0;
uint32 RequiredMaxRepFaction = 0;
int32 RequiredMaxRepValue = 0;
uint32 SourceItemIdCount = 0;
uint32 StartItemCount = 0;
uint32 SpecialFlags = 0; // custom flags, not sniffed/WDB
};